Ramin Rahimi-Fard

Not-Really-Flat Table

What happens when a table stops being flat?

A furniture design exploration that moved from an adjustable desk mechanism to three sculptural concepts and a small 3D-printed model.

View final designs
My role
Designer and maker
Context
Technology of Making
Drexel University
Timeline
Fall 2020
Methods
Reference exploration
Sketching and Fusion 360 modeling
3D printing
The Elephant table concept, a glossy rounded form with curved legs and a deep recess.
The Elephant · Original concept render
01 / The question

Keep the purpose. Change the surface.

I began with a question prompted by an ordinary table: why does the surface have to be flat? My background in entrepreneurship had usually led me toward useful, viable solutions. In this course, I wanted to explore design and making more freely.

At first, I still approached the question through function. I compared tables, stands and holders through their material, shape, mobility and flexibility. Surface and adaptability became my starting lenses: a desk might change its form to accommodate different activities and objects.

The Flexible Wall by Jeong Young Park and Mina Park was an inspiration for a surface that could change shape. I modeled a continuous curved desk in Fusion 360, then developed the Pixel Desk: many vertical elements that could form a flat or uneven surface.

Fusion 360 rendering of an early curved desk holding a monitor, laptop and other objects.
Initial direction: shape the surface around objects. Enlarge original page ↗
Pixel Desk concept with vertically adjustable cuboids and a sequence of modeled configurations.
Next direction: many movable elements could create different configurations. The full mechanism remained a concept. Enlarge original page ↗
02 / Building an assembly

A big mechanism became a small assembly.

The ambitious version imagined a touchscreen controlling the surface. For the course, I narrowed the making task to a few cubic elements and a simple manual assembly. I needed to explore how the pieces could hold together while sitting at different heights.

The model used rods passing through rows of cubes. Three internal levels provided different height positions; the side supports were intended to squeeze the cubes together. This was a proposed arrangement to fabricate, rather than a demonstrated adjustable desk.

The first print exposed a practical failure: pieces broke while I removed them from their supports. An angled printing attempt did not resolve the problem. The process book records that the lab closed during COVID-19 before I could redesign and reprint that assembly.

Three views of the proposed rod-and-cube assembly, including slots at different heights.
The assembly concept: rods, stepped openings and side supports. Enlarge original page ↗
Original photographs of broken printed pieces and small fragments after support removal.
The physical result: damaged parts, documented in the original process book. Enlarge original page ↗
03 / Reframing the idea

I wanted more than an adaptable desk.

The engineering needed more resources, but that was not the only reason to change direction. I also felt the Pixel Desk was too predictable at first glance. I was interested in surprise and emotional response as much as practical utility.

I returned to references and plotted tables against two qualities: functionality and how exciting I found them. The matrix was explicitly based on my own taste, not user research. It helped reveal the direction I wanted to pursue: objects that challenged the familiar definition of a table.

The new question allowed a different tradeoff. Instead of proving that every surface served an established need, I could use unusual forms to invite interpretation and explore possible uses.

Historical comparison matrix placing table references along functional and exciting axes.
A subjective reference exercise, used to clarify my design intention. Reference furniture is the work of its original designers. Enlarge original page ↗
Original pencil sketches exploring a rounded table, a coffee-bean form and an angular structure.
Sketching moved the project from adjustable surfaces toward unfamiliar objects. Enlarge original page ↗
04 / Final designs

Three sculptural tables.

The sketches became three furniture concepts modeled in Fusion 360.

Side view of the glossy Elephant concept showing three curved legs and the edge of its rounded recess.
The ElephantThe rounded top has a recess that suggests a place to set a bowl.
The Coffee Bean concept, a rounded wood form with a groove down the center.
The Coffee BeanA familiar object enlarged into a piece of furniture. Its shape invites someone to try resting a bag or cup on it.
The Egg table concept in profile, with a rounded pale body on a dark angled support.
The EggA concave, bumpy surface with recesses inspired by a shared, table-sized nacho spread.
The small 3D-printed Elephant model photographed on a desk.
The Elephant scale model

I 3D printed the Elephant to explore its form at a small scale. After the earlier assembly broke during support removal, I chose a print orientation and kept the support density low to make this model easier to remove.

See the print setup
05 / What I learned

A model can reveal form. Scale changes meaning.

People had trouble recognizing the small Elephant print as a table. The model showed its shape and helped me practice fabrication. Evaluating whether someone could recognize and use it as furniture would require a full-size prototype.

Starting with an unfamiliar form opened up uses I hadn’t considered when I began with an adjustable desk. The recessed bowl rest and shared serving surface came from exploring the shapes themselves.

All selected workNext caseAudiliv

Original project artifact